Looks like I'm behind on posting this week. I've been busy...
And lazy...
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This game is currently in Beta.
Slurpy Derpy is an idle game about sentient slurpies in the future (presumably after the fall of man resulting from a Donald Trump presidency).
Anywho, it's a pretty solid game for the idle genre. The gameplay centers around populating your world with these slurpies by breeding a king and queen. By constantly replacing them with offspring who have incrementally better stats, you're able to evolve your society into a cookie creating, researching loving, bloodthirsty dynasty. Incest aside, it's a pretty cool concept.
The main facets of the game are cookie baking, which allows you to increase population cap and job caps, then fighting, which gives you cookie rewards, building bonuses, and the satisfaction of crushing an enemy, and then there's research, which has some cool tree action that gives you a nice, complicated RPG feel.
Also, it's hexagon porn. [2]
The rebirth mechanic is pretty good too; after you hit a milestone in any of those areas (clear enough battle maps, generate enough cookies or research, have a slurpy with high enough base stats) you're allowed to evolve with a relevant bonus to that milestone (usually multiplying that particular output by 1000) and you get to spend an evolution point to upgrade some other trait, like increasing breeding rate or lowering time for your auto things (you can research guys who will automatically kill off weak slurpies, promote strong ones, and auto fight).
After a round of evolutions, the game does definitely slow down. But their mechanic for offline production does ease a bit of the pain. Once you log back in you get a "time warp" where you make up for all the time you were away. This is nice because you can still make actions during the time warp, and if you have those auto guys, it's definitely a great bargain. So, once you feel like it's taking too long, log off for a day or two and suddenly you have a nice cache.
However, I do think the fighting system isn't great. It takes way too much micromanaging, especially compared to the other facets of the game, and honestly if I'm spending that much energy doing one thing I'd like it to be better developed. There's no equipment or strategy of any kind, really. You just need to grind your guys up to being stronger than the other guys. And that grinding is basically just staring at the clock. So I would like more of a "mini-game" aspect to it if that's how I'm going to spend 95% of my active play time.
And I also think the evolution points are way too slow. I love the milestone upgrades because they have big, noticeable effects. But the incremental evolution points are very underwhelming. Not well balanced if I do say so myself (which I just did!).
I would definitely recommend it for an idle fan, but it probably won't have the lasting value some other idle games on the market have. Enjoy it for awhile, then move on to something better. To be fair, since this is a Beta, things may balance out better in the future. But for now, this game is good for a short term entertainment, that's all.
Let me know what you think of the game in the comments.
Until next time,
Ryan
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